| 1 | Nbr 32 Topic Detecting |
| 2 | Points 30 Robots 1 |
| 3 | Setup 5 min. Game 2 min. |
| 4 | Skill-Description The robot can detect a row of 6 tags (station, input output side, colour, field and angle) in a randomised order. The order is only known by the referee. The teams have no direct view on the tag. The results must be stored in and list (shown in example) so that the referee can control it. The tag change is announced by “change” by the team |
| 5 | Skill-Example |
| 6 | Nbr Name In/Out Color Field Angle |
| 7 | 1 RS1 Out Cy S32 45°° |
| 8 | 2 BS In Cy S33 135° |
| 9 | 3 RS2 Out Mg S35 0° |
| 10 | 4 BS Out Mg S24 0° |
| 11 | 5 DS In Mg S44 0° |
| 12 | 6 DS Out Cy S45 0° |
| 13 | |
| 14 | Fulfilled If the list is complet with the right 5 indications per tag in the max 2 minutes. |
| 15 | Additional |
| 16 | Information The different colors shows different possibilities for positionning |
| 17 | 36 szenarios are prepared, they are choosen by throwing two times a dice |
| 18 | No maintenance permitted |
| 19 | Time is stopped between the change of tags |
| 20 | Used material Gaming field |
| 21 | 36 scenarios (Nbr 32) |
| 22 | 1 dice |
| 23 | (1-2 station (dummy, 70cm x 35cm x 78cm, white painted)) |
| 24 | AR-Tags (on the station) |