{{{ Nbr 33 Topic Detecting Points 50 Robots 1 Setup 5 min. Game 3 min. Skill-Description The robot can detect 4 tags on the hole field (station, input and output side) in a randomised order. The sequence is 2 by 2. First detect 2, then “change” and second detect 2. The order is only known by the referee. The teams have no direct view on the tag. The results must be stored in and list (shown in example) so that the referee can control it. The robot turns itself in the centre of square S33 after starting from Start field Skill-Example Nbr Name In/Out Color Field Angle 1 RS1 Out Cy S14 135° 2 BS In Cy S43 0° 3 RS2 Out Mg S21 90° 4 BS Out Mg S35 135° Fulfilled If the list is complete with the right 5 indications per tag in the max 3 minutes. Additional Information 36 szenarios are prepared, they are chosen by throwing two times a dice No maintenance permitted Time is stopped between the change of tags Used material Gaming field 36 scenarios (Nbr 33) 1 dice 2 station (dummy, 70cm x 35cm x 78cm, white painted)) AR-Tags (on the station) }}}