This rule of this page is the draft version. = Technical Entry Challenge = Concept-Proposal for a rulebook for technical challenge to enter teams into logistic league == Basics of TEC TEC の概要== The TEC is a collection of tasks, so-called skills, which gives different number of points depending on difficulty and programming scope. The tasks are arranged in a matrix and cover five requirements of the RCLL. 4 crossover skills connect the competences with each other.[[br]] TECは, スキルと呼ばれるタスクの集合であり,難易度とプログラミングの範囲に応じて異なるポイントを与える. タスクは以下の表に示され,RCLLの5つの要件をカバーしている. 4つのクロスオーバースキルは5つの要件が互いに関係しているタスクである. The TEC can be used for regional competitions. [[br]] TECは,どんな組織でも開催することができる. == Time Schedule for TEC TECの時間割 == The TEC lasts over 3 days like the RCLL, also 2 setup days should be planned. One Timeslot for one skill should be 15 to 20 Minutes, including:[[br]] TECは,RCLLと同様に3日間で行われ,他に2日間のセットアップが用意される.競技は,一つのスキルに対して15-20分以内で行う. * 5 minutes of setup * 5 minutes time for the skill * 5 to 10 minutes reserved time Each team should have 3-5 timeslots per day in the first two days to work out points. After 2 days, the 4 best teams should play the finals the third day.[[br]] 競技の最初の2日間は,各チーム1日あたり3-5つのタスクが用意され,できるだけ多くのポイントを獲得する.その後,得点上位4チームが3日目の決勝戦に進む. == Skillsmatrix スキルの組み合わせ == The teams can select their skills from a matrix. ||Level ||Points||Topic ||Topic ||Topic ||Topic ||Topic|| || || ||Driving||Positioning||Detecting||Gripping||Communication|| ||3 ||50 ||[wiki:Nbr13 Nbr 13]||[wiki:Nbr23 Nbr 23]||[wiki:Nbr33 Nbr 33]||[wiki:Nbr43 Nbr 43]||[wiki:Nbr53 Nbr 53]|| ||2 ||30 ||[wiki:Nbr12 Nbr 12]||[wiki:Nbr22 Nbr 22]||[wiki:Nbr32 Nbr 32]||[wiki:Nbr42 Nbr 42]||[wiki:Nbr52 Nbr 52]|| ||1 ||10 ||[wiki:Nbr11 Nbr 11]||[wiki:Nbr21 Nbr 21]||[wiki:Nbr31 Nbr 31]||[wiki:Nbr41 Nbr 41]||[wiki:Nbr51 Nbr 51]|| Crossover Challenges: * [wiki:Nbr61 Nbr 61] and [wiki:Nbr62 Nbr 62] ... 100 points * [wiki:Nbr63 Nbr 63] ... 150 points * [wiki:Nbr64 Nbr 64] ... 200 points == Area == - The skills area is about 5mx5m with 25 square zones 1mx1m, just like RCLL - Ideally, no boarders are used for the TC. If necessary, 2 boards of 1m each are installed in the corner area S11, S15, S55, S51. == Main Rules == - Each team can choose the skill before the start (to define lead time) - The exact rule of each skill is defined in the skill description - If a skill has started, one maintenance per robot is possible (Like RCLL). * '''(メンテナンスが許可されていないスキルもある)''' - The tags used to recognize the stations are based on the tags of Roboview (AR tags, the “dll” exist) - A simple version of RefBox will be used for TEC == Points == - A successfully completed skill cannot be repeated. - If 2 or more teams have the same number of points, then whoever has reached the highest level in an exercise wins, or if this is the same, whoever has more of higher levels wins. - If the robot leaves the game area (out of the border the skill is not fulfilled) = 0 points - If the robot touches an obstacle, for each obstacle -5 points. == Flexibility of different organisations == In order to hold an event, for example a preparation tournament, at least 3 topics with the 3 levels must be selected. It is not necessary to offer all topics as in the RC. == Skills- Definition (Proposal) == See Skills definition on separate sheets