Nbr 31 Topic Detecting
Points 10 Robots 1
Setup 5 min. Game 2 min.
Skill-Description The robot can detect a row of 12 tags (station, input output side and colour) in a randomised order. The order is only known by the referee. The teams have no direct view on the tag. The results must be stored in and list (shown in example) so that the referee can control it. The tag change is announced by “change” by the team
Skill-Example
Nbr Name In/Out Color
1 RS1 Out Cy
2 BS In Cy
3 RS2 Out Mg
4 BS Out Mg
5 DS In Mg
6 DS Out Cy
7 RS2 In Mg
8 CS1 In Cy
9 CS2 Out Cy
10 SS In Cy
11 CS1 Out Cy
12 SS Out Cy
Fulfilled If the list is complete with the right 3 indications per tag in the max 2 minutes.
Additional
Information Distance robot to 2m right-angled
36 szenarios are prepared, they are chosen by throwing two times a dice
No maintenance permitted
Used material (Gaming field)
36 scenarios (Nbr 31)
1 dice
(1 station (dummy, 70cm x 35cm x 78cm, white painted))
AR-Tags (on the station)