Changes between Version 1 and Version 2 of robocupLogisticsLeague/JapanOpen2020/rulebook


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Timestamp:
02/19/20 16:21:52 (5 years ago)
Author:
Wataru UEMURA
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  • robocupLogisticsLeague/JapanOpen2020/rulebook

    v1 v2  
    33= Welcome to RC Logistics League Technical Challenge “!StartUp”=
    44Concept-Proposal for a technical challenge teams to entry into logistic league
    5 Idea of RC Logistics League “StartUp” technical challenge
     5== Idea of RC Logistics League “StartUp” technical challenge ==
    66The RC Logistics League faces different main problems:
    77-       The league needs a lot of material to be able to hold a competition.
     
    99-       The requirements for a new team are very complex.
    1010These basic problems lead to a shortage of new teams interested in RCLL. Furthermore, new teams are facing a lot of problems to find their way into the many requirements of the RCLL. This leads with interested teams to an excessive demand and a mostly sobering, thereby not motivating, first participation in the cup.
     11
    1112With the new technical challenge, teams on the lowest level (standard platform) are to be picked up and led step by step to the requirements of the RCLL. In different stages it should be possible to get points and learn the skills that are necessary for the RCLL. In addition, teams with advanced skills have the opportunity to successively prepare for the RCLL challenge.
    12 Also important for the new technical challenge
     13
     14== Also important for the new technical challenge ==
    1315The following points are important for the new technical challenge:
    1416-       New Teams should be able to get points with the standard-platform and standard software
     
    1618-       The playing field should be as free as possible from complex structures and, as far as possible, without the stations (use of simple dummies, if necessary).
    1719-       With the format “Technical challenge” there is no need to build a new league and the teams are challenged to switch to RCLL, after they get the most important skills.
    18 Time Schedule for the technical challenge “!StartUP”
    19 Like RCLL, the TC “StartUp” should last over 3 days. Additionally, 2 setup days are available. A skill sequence should not last longer than 15 minutes including preparation time of playing field and setup of the team. This should allow 4 sequences in one hour. If the first two days are from 9.00 to 19.00, 80 skills-slots would result (If needed). If we assume that 10 teams participate, then over 8 timeslots would result per team.
     20== Time Schedule for the technical challenge “StartUP” ==
     21Like RCLL, the TC “!StartUp” should last over 3 days. Additionally, 2 setup days are available. A skill sequence should not last longer than 15 minutes including preparation time of playing field and setup of the team. This should allow 4 sequences in one hour. If the first two days are from 9.00 to 19.00, 80 skills-slots would result (If needed). If we assume that 10 teams participate, then over 8 timeslots would result per team.
     22
    2023In the first two days the goal is to score as many points as possible.
     24
    2125The best 4 Teams are playing in the final on the third day, each team 3 skills.
    2226
    23 Skillsmatrix
     27== Skillsmatrix ==
    2428The basic idea is that the teams can select their skills from a matrix. The skills are divided into 5 focus topics (still to be defined). Focus means that the focus is on this topic. However, complementary skills may also be required. The focus topics correspond to a requirement in the RCLL. In the individual focus topics there are 3 levels of difficulty which give different points when reaching them. 4 crossover challenges with 100 - 200 points are also available.
     29
    2530Concept of matrix with 5 focus topics
    2631||Level ||Points||Topic ||Topic ||Topic ||Topic ||Topic||
     
    3136
    3237Crossover Challenges: Nbr 61, 62, 63 and 64
     38
    3339Important:
    3440-       With the standard platform and the standard software at least 5-6 skills should be reachable
    3541-       Most skills do not require any functioning stations and in most cases no RefBox (see flexibility for different organizations).
    36 Possible Rules:
    37 General
    38 -       Each team can choose the skill before the start (to define lead time)
    39 -       The exact rule is defined in the skills rule
    40 -       Once a skill has been successfully passed, it may no longer be chosen.
    41 -       If a skill has started, one maintenance per robot is possible (Like RCLL).
    42 -       For communication, we assume that OPC UA, the industry standard, will be used in the future.
    43 -       The tags used to recognize the stations are based on the tags of Roboview (AR tags, the “dll” exist)
    44 -       Whenever possible, the standard Refbox should be used so that no 2nd Refbox has to be programmed and maintained. For some crossover challenges an adaptation will be needed.
    45 Area
    46 -       The skills area is about 5mx5m with 25 square zones 1mx1m, just like RCLL
    47 -       Ideally, no boarders are used for the TC. If necessary, 2 boards of 1m each are installed in the corner area S11, S15, S55, S51.
    48 
    49 Points
    50 -       A successfully completed skill cannot be repeated.
    51 -       If 2 or more teams have the same number of points, then whoever has reached the highest level in an exercise wins, or if this is the same, whoever has more of higher levels wins.
    52 -       If the robot leaves the game area (out of the border the skill is not fulfilled) = 0 points
    53 -       If the robot touches an obstacle, for each obstacle -5 points.
    54 Flexibility of different organisations
     42
     43== Possible Rules: ==
     44 * General
     45  -     Each team can choose the skill before the start (to define lead time)
     46  -     The exact rule is defined in the skills rule
     47  -     Once a skill has been successfully passed, it may no longer be chosen.
     48  -     If a skill has started, one maintenance per robot is possible (Like RCLL).
     49  -     For communication, we assume that OPC UA, the industry standard, will be used in the future.
     50  -     The tags used to recognize the stations are based on the tags of Roboview (AR tags, the “dll” exist)
     51  -     Whenever possible, the standard Refbox should be used so that no 2nd Refbox has to be programmed and maintained. For some crossover challenges an adaptation will be needed.
     52
     53 * Area
     54  -     The skills area is about 5mx5m with 25 square zones 1mx1m, just like RCLL
     55  -     Ideally, no boarders are used for the TC. If necessary, 2 boards of 1m each are installed in the corner area S11, S15, S55, S51.
     56
     57 * Points
     58  -     A successfully completed skill cannot be repeated.
     59  -     If 2 or more teams have the same number of points, then whoever has reached the highest level in an exercise wins, or if this is the same, whoever has more of higher levels wins.
     60  -     If the robot leaves the game area (out of the border the skill is not fulfilled) = 0 points
     61  -     If the robot touches an obstacle, for each obstacle -5 points.
     62
     63== Flexibility of different organisations ==
    5564In order to hold an event, for example a preparation tournament, at least 3 topics with the 3 levels must be selected. It is not necessary to offer all topics as in the RC.
    56 Skills- Definition (Proposal)
     65== Skills- Definition (Proposal) ==
    5766See Skills definition on separate sheets
    5867
    5968
    60 Skill-Definition-Sheet
    61 Nbr     11      Topic   Driving
    62 Points  10      Robots  1
    63 Setup   5 min.  Game    5 min.
    64 Skill-Description       Driving the robot in 2 different field-squares with a defined orientation and move back to start position. The robot should hold its position in the square for at least 5 seconds.
    65 At the start of the setup-phase, the squares and alignments of the positions to be approached are communicated to the team
    66 Skill-Example   
    67 Fulfilled       If the Robot positionned (square and orientation) it self on the two position from the startpoint and get back to the endpoint within the 5 minuten. Manual interaction only permitted in setup phase and maintance.
    68 Additional
    69 Information     First position in the zone S12 to S53, second position in the zone S14 to S55
    70 36 szenarios are prepared, they are choosen by throwing two times a dice
    71 One maintenance permitted
    72 Used material   Gaming field
    73 36 scenarios (Nbr 11)
    74 1 dice
    75 
    76 
    77 
    78 Skill-Definition-Sheet
    79 Nbr     12      Topic   Driving
    80 Points  30      Robots  1
    81 Setup   5 min.  Game    5 min.
    82 Skill-Description       Driving the robot in 2 different field-squares with a defined orientation and move back to start position. The robot should hold its position in the square for at least 5 seconds. On the field are two station aligned.
    83 At the start of the setup-phase, the squares and alignments of the positions to be approached are communicated to the team. Also the positions of the two stations (dummy) are communicated at the start of the setup-phase
     69== Skill-Definition-Sheet ==
     70||Nbr   ||11    ||Topic ||Driving||
     71||Points||10    ||Robots||1||
     72||Setup ||5 min.||Game  ||5 min.||
     73 * Skill-Description
     74   * Driving the robot in 2 different field-squares with a defined orientation and move back to start position. The robot should hold its position in the square for at least 5 seconds.[[br]]
     75     At the start of the setup-phase, the squares and alignments of the positions to be approached are communicated to the team
     76 * Skill-Example
     77 * Fulfilled
     78   * If the Robot positionned (square and orientation) it self on the two position from the startpoint and get back to the endpoint within the 5 minuten. Manual interaction only permitted in setup phase and maintance.
     79 * Additional Information
     80   * First position in the zone S12 to S53, second position in the zone S14 to S55[[br]]
     81     36 szenarios are prepared, they are choosen by throwing two times a dice[[br]]
     82     One maintenance permitted
     83 * Used material
     84   * Gaming field
     85   * 36 scenarios (Nbr 11)
     86   * 1 dice
     87
     88== Skill-Definition-Sheet ==
     89||Nbr   ||12    ||Topic ||Driving||
     90||Points||30    ||Robots||1||
     91||Setup ||5 min.||Game  ||5 min.||
     92 * Skill-Description
     93   * Driving the robot in 2 different field-squares with a defined orientation and move back to start position. The robot should hold its position in the square for at least 5 seconds. On the field are two station aligned.[[br]]
     94     At the start of the setup-phase, the squares and alignments of the positions to be approached are communicated to the team. Also the positions of the two stations (dummy) are communicated at the start of the setup-phase
    8495Skill-Example   
    8596Fulfilled       If the Robot positionned (square and orientation) it self on the two position from the startpoint and get back to the endpoint within the 5 minuten. Manual interaction only permitted in setup phase and maintance.