67 | | |
68 | | |
69 | | == Skill-Definition-Sheet == |
70 | | ||Nbr ||12 ||Topic ||Driving|| |
71 | | ||Points||30 ||Robots||1|| |
72 | | ||Setup ||5 min.||Game ||5 min.|| |
73 | | * Skill-Description |
74 | | * Driving the robot in 2 different field-squares with a defined orientation and move back to start position. The robot should hold its position in the square for at least 5 seconds. On the field are two station aligned.[[br]] |
75 | | At the start of the setup-phase, the squares and alignments of the positions to be approached are communicated to the team. Also the positions of the two stations (dummy) are communicated at the start of the setup-phase |
76 | | Skill-Example |
77 | | Fulfilled If the Robot positionned (square and orientation) it self on the two position from the startpoint and get back to the endpoint within the 5 minuten. Manual interaction only permitted in setup phase and maintance. |
78 | | Additional |
79 | | Information First position in the zone S12 to S53, second position in the zone S14 to S55 |
80 | | 36 scenarios are prepared, they are choosen by throwing two times a dice |
81 | | One maintenance permitted |
82 | | Used material Gaming field |
83 | | 36 scenarios (Nbr 12) |
84 | | 1 dice |
85 | | 2 stations (dummy, 70cm x 35cm x 78cm, white painted) |
86 | | |
87 | | Skill-Definition-Sheet |
88 | | Nbr 13 Topic Driving |
89 | | Points 50 Robots 1 |
90 | | Setup 2 min. Game 5 min. |
91 | | Skill-Description Driving the robot in 2 different field-squares with a defined orientation and move back to start position. The robot should hold its position in the square for at least 5 seconds. On the field are two station aligned. |
92 | | At the start of the setup-phase, the squares and alignments of the positions to be approached are communicated to the team. The positions of the stations are not communicated but just put at the end of the setup-phase. |
93 | | Skill-Example |
94 | | Fulfilled If the Robot positionned (square and orientation) it self on the two position from the startpoint and get back to the endpoint within the 5 minuten. Manual interaction only permitted in setup phase and maintance. |
95 | | Additional |
96 | | Information First position in the zone S12 to S53, second position in the zone S14 to S55 |
97 | | 36 scenarios are prepared, they are choosen by throwing two times a dice |
98 | | One maintenance permitted |
99 | | Used material Gaming field |
100 | | 36 scenarios (Nbr 13) |
101 | | 1 dice |
102 | | 2 stations (dummy, 70cm x 35cm x 78cm, white painted) |
103 | | |
104 | | Nbr 21 Topic Positioning |
105 | | Points 10 Robots 1 |
106 | | Setup 5 min. Game 5 min. |
107 | | Skill-Description Positioning the robot in front of a station (input side) with e distance from 5-10cm and centred +/- 5cm and move back to start position. The robot should hold its position in front of the station for at least 10 seconds. |
108 | | At the start of the setup-phase, the squares and alignments of the station to be approached is communicated to the team. |
109 | | Skill-Example |
110 | | Fulfilled If the Robot positionned (in relation to the station) it self from the startpoint and get back to the endpoint within the 5 minuten. Manual interaction only permitted in setup phase and maintance. |
111 | | Additional |
112 | | Information Position of station in the zone S13 to S55 |
113 | | 36 szenarios are prepared, they are choosen by throwing two times a dice |
114 | | One maintenance permitted |
115 | | Used material Gaming field |
116 | | 36 scenarios (Nbr 21) |
117 | | 1 dice |
118 | | 1 station (dummy, 70cm x 35cm x 78cm, white painted) |
119 | | AR-Tags on the station |
120 | | |
121 | | |
122 | | Nbr 22 Topic Positioning |
123 | | Points 30 Robots 1 |
124 | | Setup 5 min. Game 5 min. |
125 | | Skill-Description Positioning the robot first in front (input side) and then on the back (output side) of a station (direction matters) with e distance from 5-10cm and centred +/- 5cm and move back to start position. The robot should hold its positions in front and in the back of the station for at least 10 seconds. |
126 | | At the start of the setup-phase, the squares and alignments of the station to be approached is communicated to the team. |
127 | | Skill-Example |
128 | | Fulfilled If the Robot positionned (in relation to the station) it self from the startpoint and get back to the endpoint within the 5 minuten. Manual interaction only permitted in setup phase and maintance. |
129 | | Additional |
130 | | Information Position of station in the zone S13 to S55 |
131 | | 36 szenarios are prepared, they are choosen by throwing two times a dice |
132 | | One maintenance permitted |
133 | | Used material Gaming field |
134 | | 36 scenarios (Nbr 22) |
135 | | 1 dice |
136 | | 1 station (dummy, 70cm x 35cm x 78cm, white painted) |
137 | | AR-Tags on the station |
138 | | |
139 | | |
140 | | Nbr 23 Topic Positioning |
141 | | Points 50 Robots 1 |
142 | | Setup 2 min. Game 5 min. |
143 | | Skill-Description Positioning the robot on one side of each station with e distance from 5-10cm and centred +/- 5cm and move back to start position. The robot should hold its positions in front and in the back of the station for at least 10 seconds. |
144 | | At the start of the setup-phase, the squares and alignments of the station to be approached is not communicated to the team. |
145 | | Skill-Example |
146 | | Fulfilled If the Robot positionned (in relation to the station) it self from the startpoint and get back to the endpoint within the 5 minuten. Manual interaction only permitted in setup phase and maintance. |
147 | | Additional |
148 | | Information Position of station in the zone S13 to S55 |
149 | | 36 szenarios are prepared, they are choosen by throwing two times a dice |
150 | | One maintenance permitted |
151 | | Used material Gaming field |
152 | | 36 scenarios (Nbr 23) |
153 | | 1 dice |
154 | | 2 stations (dummy, 70cm x 35cm x 78cm, white painted) |
155 | | AR-Tags on the station |
156 | | |
157 | | |
158 | | Nbr 31 Topic Detecting |
159 | | Points 10 Robots 1 |
160 | | Setup 5 min. Game 2 min. |
161 | | Skill-Description The robot can detect a row of 12 tags (station, input output side and colour) in a randomised order. The order is only known by the referee. The teams have no direct view on the tag. The results must be stored in and list (shown in example) so that the referee can control it. The tag change is announced by “change” by the team |
162 | | Skill-Example |
163 | | |
164 | | Nbr Name In/Out Color |
165 | | 1 RS1 Out Cy |
166 | | 2 BS In Cy |
167 | | 3 RS2 Out Mg |
168 | | 4 BS Out Mg |
169 | | 5 DS In Mg |
170 | | 6 DS Out Cy |
171 | | 7 RS2 In Mg |
172 | | 8 CS1 In Cy |
173 | | 9 CS2 Out Cy |
174 | | 10 SS In Cy |
175 | | 11 CS1 Out Cy |
176 | | 12 SS Out Cy |
177 | | |
178 | | Fulfilled If the list is complet with the right 3 indications per tag in the max 2 minutes. |
179 | | Additional |
180 | | Information Distance robot to 2m right-angled |
181 | | 36 szenarios are prepared, they are choosen by throwing two times a dice |
182 | | No maintenance permitted |
183 | | Used material (Gaming field) |
184 | | 36 scenarios (Nbr 31) |
185 | | 1 dice |
186 | | (1 station (dummy, 70cm x 35cm x 78cm, white painted)) |
187 | | AR-Tags (on the station) |
188 | | |
189 | | |
190 | | Nbr 32 Topic Detecting |
191 | | Points 30 Robots 1 |
192 | | Setup 5 min. Game 2 min. |
193 | | Skill-Description The robot can detect a row of 6 tags (station, input output side, colour, field and angle) in a randomised order. The order is only known by the referee. The teams have no direct view on the tag. The results must be stored in and list (shown in example) so that the referee can control it. The tag change is announced by “change” by the team |
194 | | Skill-Example |
195 | | Nbr Name In/Out Color Field Angle |
196 | | 1 RS1 Out Cy S32 45°° |
197 | | 2 BS In Cy S33 135° |
198 | | 3 RS2 Out Mg S35 0° |
199 | | 4 BS Out Mg S24 0° |
200 | | 5 DS In Mg S44 0° |
201 | | 6 DS Out Cy S45 0° |
202 | | |
203 | | Fulfilled If the list is complet with the right 5 indications per tag in the max 2 minutes. |
204 | | Additional |
205 | | Information The different colors shows different possibilities for positionning |
206 | | 36 szenarios are prepared, they are choosen by throwing two times a dice |
207 | | No maintenance permitted |
208 | | Time is stopped between the change of tags |
209 | | Used material Gaming field |
210 | | 36 scenarios (Nbr 32) |
211 | | 1 dice |
212 | | (1-2 station (dummy, 70cm x 35cm x 78cm, white painted)) |
213 | | AR-Tags (on the station) |
214 | | Nbr 33 Topic Detecting |
215 | | Points 50 Robots 1 |
216 | | Setup 5 min. Game 3 min. |
217 | | Skill-Description The robot can detect 4 tags on the hole field (station, input and output side) in a randomised order. The sequence is 2 by 2. First detect 2, then “change” and second detect 2. The order is only known by the referee. The teams have no direct view on the tag. The results must be stored in and list (shown in example) so that the referee can control it. The robot turns itself in the centre of square S33 after starting from Startfield |
218 | | Skill-Example |
219 | | Nbr Name In/Out Color Field Angle |
220 | | 1 RS1 Out Cy S14 135°° |
221 | | 2 BS In Cy S43 0° |
222 | | 3 RS2 Out Mg S21 90° |
223 | | 4 BS Out Mg S35 135° |
224 | | |
225 | | Fulfilled If the list is complet with the right 5 indications per tag in the max 3 minutes. |
226 | | Additional |
227 | | Information 36 szenarios are prepared, they are choosen by throwing two times a dice |
228 | | No maintenance permitted |
229 | | Time is stopped between the change of tags |
230 | | Used material Gaming field |
231 | | 36 scenarios (Nbr 33) |
232 | | 1 dice |
233 | | 2 station (dummy, 70cm x 35cm x 78cm, white painted)) |
234 | | AR-Tags (on the station) |
235 | | |
236 | | Nbr 41 Topic Gripping |
237 | | Points 10 Robots 1 |
238 | | Setup 5 min. Game 2 min. |
239 | | Skill-Description Grab a C0 and C3 part from a conveyor (alternative shelf) and hold it secure and aligned in the gripper. |
240 | | In the setup-phase, the robot can be put manually in front of the robot |
241 | | Skill-Example |
242 | | |
243 | | |
244 | | Fulfilled If the Robot grad a C0 and a C3 part from a conveyor (alternative shelf) and hold it secure and aligned in the gripper. Manual interaction only permitted in setup phase, restart allowed for second gripping and maintenance |
245 | | Additional |
246 | | Information One maintenance permitted |
247 | | Restart gripping process for second gripping allowed |
248 | | Used material 1 station (dummy, 70cm x 35cm x 78cm, white painted) |
249 | | 1 conveyor (dummy) |
250 | | alternative shelf (has to be announced at the announcement of a competition |
251 | | 1 C0 product |
252 | | 1 C3 product |
253 | | |
254 | | |
255 | | Nbr 42 Topic Gripping |
256 | | Points 30 Robots 1 |
257 | | Setup 5 min. Game 2 min. |
258 | | Skill-Description Grab a C3 part from a shelf hold it secure and aligned in the gripper and put it back to another position (one slot distance) in the shelf |
259 | | In the setup-phase, the robot can be put manually in front of the robot (one time) |
260 | | Skill-Example |
261 | | |
262 | | |
263 | | Fulfilled If the Robot grad a C3 part from a shelf, hold it secure and aligned in the gripper and put it back on another place (one slot distance) in the shelf. Manual interaction only permitted in setup phase and maintenance |
264 | | Additional |
265 | | Information One maintenance permitted |
266 | | Restart gripping process for second gripping allowed |
267 | | Used material 1 station (dummy, 70cm x 35cm x 78cm, white painted) |
268 | | 1 shelf |
269 | | 1 C3 product |
270 | | |
271 | | |
272 | | Nbr 43 Topic Gripping |
273 | | Points 50 Robots 1 |
274 | | Setup 5 min. Game 2 min. |
275 | | Skill-Description Grab a C3 part from a shelf (position random) hold it secure and aligned in the gripper and put it onto the conveyor |
276 | | In the setup-phase, the robot can be put manually in front of the robot (one time). The position of the product in the shelf is defined by throwing a dice and known by the team at beginning of setup-phase. |
277 | | Skill-Example |
278 | | |
279 | | |
280 | | Fulfilled If the Robot grad a C3 part from a shelf, hold it secure and aligned in the gripper and put it onto the conveyor. Manual interaction only permitted in setup phase and maintenance |
281 | | Additional |
282 | | Information One maintenance permitted |
283 | | Restart gripping process for second gripping allowed |
284 | | 1-2 position near conveyor |
285 | | 3-4 middle-position |
286 | | 5-6 position far conveyor |
287 | | Used material 1 station (dummy, 70cm x 35cm x 78cm, white painted) |
288 | | 1 conveyor (dummy) |
289 | | 1 shelf |
290 | | 1 C3 product |
291 | | 1 dice |
292 | | |
293 | | Nbr 51 Topic Communication |
294 | | Points 10 Robots 1 |
295 | | Setup 2 min. Game 5 min. |
296 | | Skill-Description Receive a simple Message OrderInfo from the Refbox over the public channel and display the Standing Order (Order) |
297 | | Skill-Example |
298 | | |
299 | | |
300 | | Text Description or similar: red base with a black cap on D2 |
301 | | Fulfilled if the content of the description corresponds to the order on the refbox |
302 | | Additional |
303 | | Information No maintenance |
304 | | Used material RefBox |
305 | | |
306 | | |
307 | | Nbr 52 Topic Communication |
308 | | Points 30 Robots 1 |
309 | | Setup 2 min. Game 5 min. |
310 | | Skill-Description Establish an encrypted connection to the Refbox and send the Message BeaconSignal accurately, so that you appear correctly on the refbox-Display |
311 | | Skill-Example |
312 | | Fulfilled If the robot appeared on the refbox display with the correct team name, team color, jersey number and ip-adress. |
313 | | Additional |
314 | | Information No maintenance |
315 | | Used material RefBox |
316 | | |
317 | | Nbr 53 Topic Communication |
318 | | Points 50 Robots 1 |
319 | | Setup 2 min. Game 5 min. |
320 | | Skill-Description Establish an encrypted connection to the Refbox, receive the Message MachineInfo i.e. position data of the plants and display them in a list (shown in example) so that the referee can control and compare it to the Refbox. |
321 | | Skill-Example |
322 | | |
323 | | Station Cyan Square Angle Station Magenta Square Angle |
324 | | BS Z9 0° BS Z21 180° |
325 | | DS Z4 45° DS Z16 225° |
326 | | RS1 Z17 0° RS1 Z5 180° |
327 | | RS2 Z8 90° RS2 Z20 270° |
328 | | CS1 Z23 90° CS1 Z11 270° |
329 | | SS Z6 225° SS Z18 45° |
330 | | |
331 | | Fulfilled If the list is complet with the right 2 indications per station in the max 5 minutes. |
332 | | Additional |
333 | | Information No maintenance |
334 | | Used material RefBox |
335 | | |
336 | | |
337 | | |
338 | | Nbr 61 Topic Driving/ Positioning / Detection |
339 | | Points 100 Robots 1 |
340 | | Setup 2 min. Game 5 min. |
341 | | Skill-Description Positioning the robot in front (Input-Side) of two stations with e distance from 5-10cm and centred +/- 5cm and move back to start position. The robot should hold its positions in front of the stations for at least 10 seconds. The order doesn’t matter. |
342 | | At the start of the setup-phase, the squares and alignments of the station to be approached is not communicated to the team. |
343 | | Skill-Example |
344 | | Fulfilled If the Robot positionned (in relation to the station) it self from the startpoint and get back to the endpoint within the 5 minuten. Manual interaction only permitted in setup phase and maintance. |
345 | | Additional |
346 | | Information Position of station in the zone S13 to S55 |
347 | | 36 szenarios are prepared, they are choosen by throwing two times a dice |
348 | | One maintenance permitted |
349 | | Used material Gaming field |
350 | | 36 scenarios (Nbr 61) |
351 | | 1 dice |
352 | | 2 stations (dummy, 70cm x 35cm x 78cm, white painted) |
353 | | AR-Tags on the station |
354 | | |
355 | | |
356 | | Nbr 62 Topic |
357 | | Points 130 Robots 1 |
358 | | Setup 5 min. Game 5 min. |
359 | | Skill-Description Exploration Phase. |
360 | | After connection to the RefBox , the robot gets the signal to start exploration. There are three stations on the field with unknown positions. |
361 | | They have to communicate type, position and orientation. |
362 | | Skill-Example |
363 | | Fulfilled |
364 | | Additional |
365 | | Information One maintenance permitted. |
366 | | Used material Gaming field |
367 | | 3 stations (dummy, 70cm x 35cm x 78cm, white painted) |
368 | | AR-Tags on the station |
369 | | RefBox small (adapted) |
370 | | |
371 | | |
372 | | Nbr 63 Topic All over |
373 | | Points 160 Robots 1 |
374 | | Setup 5 min. Game 5 min. |
375 | | Skill-Description Get a product and deliver it to another station |
376 | | After connect to Refbox, the team gets the information to produce. They have to communicate just like LL. On the first station (positioning information from Refbox) they have to pickup a product C3 and bring it to delivery-station (positioning information from Refbox). |
377 | | Skill-Example |
378 | | Fulfilled If the C3 Product has been picked up at one station and taken to the other station within the 5 minutes. |
379 | | Additional |
380 | | Information First position in the zone S12 to S53, second position in the zone S14 to S55 |
381 | | One maintenance permitted |
382 | | Used material Gaming field |
383 | | 2 stations (dummy, 70cm x 35cm x 78cm, white painted) |
384 | | 2 conveyor (dummy) |
385 | | 1 C3 product |
386 | | AR-Tags on the station |
387 | | RefBox small (adapted) |
388 | | |
389 | | |
390 | | |
391 | | |
392 | | Nbr 64 Topic |
393 | | Points 200 Robots 1 |
394 | | Setup 5 min. Game 10 min. |
395 | | Skill-Description Production of C0 product. |
396 | | After connection to the RefBox , the robot gets the signal to start production of C0 product. The Robot gets the information ( type, position and orientation) for three stations (BS, CS,DS) where BS and DS are dummy stations. Robot must communicate with CS station. |
397 | | |
398 | | Skill-Example |
399 | | Fulfilled |
400 | | Additional |
401 | | Information One maintenance permitted. |
402 | | Used material One CAP-station, two dummy stations, 2 dummy conveyors, |
403 | | AR-tags on stations, small REfBox. |
404 | | |
405 | | |